Fixed an issue where leaderboard scores could be submitted with a score of zero, or not submitted at all, if the game over screen was skipped too quickly. Leaderboard scores are now submitted faster after dying.
Fixed an issue where leaderboard menus would sometimes not be visible.
Android:
Added support for the GameSir T4 Pro controller.
Added generic support for future GameSir controllers.
Menus:
The Feedback form has been moved to Options > Advanced > Feedback.
Fixed menu panels not resizing correctly with UI Scaling options.
A new Game Mode portal has been added to the home room.
Access the portal to play new game modes. New achievements have been added for each special game mode.
Kitten Collect-a-thon
99 kittens have been scattered across the dungeon. Can you collect them all?
This game mode has a limit of 20 rooms.
Enemy Challenges
Select an enemy — the dungeon will be filled with only that type of enemy.
Weapon Challenges
Select a weapon — you will only be able to use that weapon type throughout the dungeon.
Standard Dungeon
To play the classic endless standard dungeon, please ignore the portal and insert the key into the home room door as normal.
OTHER CHANGES
Achievements:
New achievements have been added for the new game modes.
Achievement descriptions now specify the required game mode and difficulty.
Difficulty:
A new Difficulty Panel has been added to the home room.
Feral is the regular default permadeath difficulty (orange).
Cuddly is a new "easy" difficulty (green), giving players extra health and the ability to respawn.
Neither achievements nor leaderboards will be available if Cuddly is active.
Cuddly imposes a limit of 60 rooms.
Kittens:
Increased health by 400% to help prevent accidental deaths.
Steam Input:
Added text advising user to ensure an "official layout" is selected when using Steam Input.
If your controller is not working with Steam Input, please ensure an official layout is selected in the Steam Input config window. Steam's "generic gamepad" config will not work.
The Steam Input config window can now be opened in-game, regardless if a controller is detected or not.
Android:
Added support for the PXN-P3 controller.
Target API Level is now 33 (Android 13).
UI:
Added pagination buttons for filter drop-down menus.
Fixes:
Fixed an issue where button glyphs could sometimes be null in the menus.
Fixed an issue where servers could become unstable if a client connected then disconnected quickly.
Tallowmere 2 uses a plugin called CloudOnce that utilises iCloud's key-value storage system, with the intent of allowing file syncing between iPhone, iPad, and iPod Touch devices.
Post-launch, it was discovered that iCloud's key-value system has a 1 MB storage limit per app.
This is fine for one or two typical saved game files, but the 1 MB limit causes storage errors once file sizes exceed this limit, which does happen.
There currently aren't any suitable plugins for the Unity game engine that allow access to iCloud's CloudKit or Documents systems, which do not have such storage limits.
As such, for the interim, iCloud key-value support will be phased out for saved games. Existing saved games in the key-value system will be downloaded and stored locally if possible. Going forward, new saved games will be stored locally until further notice.
Added an alert, advising that connecting a controller mid-game is not fully supported due to a bug. It is recommended to have a controller connected before launching the game.
Fixed a logging startup crash that could happen if Steam Input did not initiate everything fast enough.